What’s are some examples of cartoon physics other than the one given in the post?
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Kolanaki@yiffit.net 5 months ago
I hella want to make or see someone else make a game that 100% uses cartoon physics like this.
Comment on Shitpost
Kolanaki@yiffit.net 5 months ago
I hella want to make or see someone else make a game that 100% uses cartoon physics like this.
What’s are some examples of cartoon physics other than the one given in the post?
deo@lemmy.dbzer0.com 5 months ago
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
SomethingBurger@jlai.lu 5 months ago
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
TachyonTele@lemm.ee 5 months ago
That’s just because all the hit boxes in Donkey Kong Country were from a different game.
Katana314@lemmy.world 5 months ago
It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.