The thing with pushing stuff and it moving really fast was actually a bug in the steamb release. It finally got fixed last November for the 25th anniversary update.
Comment on Let's discuss: Half-Life
Zagorath@aussie.zone 7 months ago
I know this is a controversial take, but I really intensely do not like Half Life.
I have issues with it from a narrative perspective. I have no idea who it is I’m fighting or why. It feels like an incredibly forced “oh, we need an excuse to throw some baddies at the player” premise.
But the main problem I had was mechanical. It’s just not a fun game to play. The gunplay was fine, but then it forces itself to throw a bunch of puzzle and platforming mechanics at you, and just…why? It’s so, so terrible at them. Running up to the edge and jumping will more often than not really in you falling because of a misalignment in perceived location and where the game’s engine says you are. Boxes, which you have to move around to solve the puzzling, fly around at a million miles per minute, making the fine control needed to successfully solve the puzzles very, very difficult. And ladders…don’t even get me started about ladders.
I couldn’t bring myself to finish the first Half Life, let alone start on the sequel.
julianh@lemm.ee 7 months ago
GBU_28@lemm.ee 7 months ago
Skill issue
raydenuni@lemmy.sdf.org 7 months ago
When did you first play it and what other shooters had you played?
Zagorath@aussie.zone 7 months ago
I’m not a big shooter player. I had played a fair bit of Battlefield 2 multiplayer, the CoD4 campaign multiple times, as well as games like Star Wars Battlefront 2 (the first game with that title…) and Mass Effect (I think at the time I had played only 1 and 2).
I actually thought I had played the Source version of it, but my Steam history says otherwise. I was playing the OG version, in 2014.
raydenuni@lemmy.sdf.org 7 months ago
I think you have to take it within the context of when it came out. CoD4 and Mass Effect came out 9 years later. There wasn’t anything like HL in 98. Enemies that talked to each other and flanked you? Unseen before. Does it stand up to games now? We’ve learned so much since then. But I think you’d be hard pressed to find a modern shooter that didn’t trace its heritage back to HL.
Zagorath@aussie.zone 7 months ago
Sure, and I am in no way suggesting that it was a bad game in its day (especially now that I know at least one of the issues I had with it was a bug introduced long after the fact). But I am suggesting that it doesn’t hold up nearly as well as some people like to insist it does. It’s the “Seinfeld is unfunny” trope, except that that relies on the idea that people today don’t find Seinfeld very funny; the difference is that I regularly see people saying that yes, Half Life is still an excellent game if you play it today.
And for what it’s worth, the game I have put the most hours into on Steam (and by 2x the 2nd place game—which is a more recent entry in the same franchise) was released just 10 months after the original Half Life. Granted, I’m playing on a 2019 remaster with upgraded graphics and some new QoL features, but it’s the same basic game, and had a vibrant community still playing on the 1999 version all the way up until the '19 remaster. It’s a game that I think really does hold up very well today, albeit in an entirely different genre.
magic_lobster_party@kbin.run 7 months ago
I think you should give HL2 a chance. It can be enjoyed even without the first game. You have already played the first game a bit, so you know the deal (experiment gone wrong, aliens everywhere). HL2 takes place 20 years after the incident.
There’s fewer annoying platforming sections for instance. The puzzles also involves proper Havok physics, which is easier to manage.
The story is also a step up, with proper named characters. The baddies are also better developed and has a better reason to be the baddies.