raydenuni
@raydenuni@lemmy.sdf.org
- Comment on Let's discuss: Half-Life 6 months ago:
I think you have to take it within the context of when it came out. CoD4 and Mass Effect came out 9 years later. There wasn’t anything like HL in 98. Enemies that talked to each other and flanked you? Unseen before. Does it stand up to games now? We’ve learned so much since then. But I think you’d be hard pressed to find a modern shooter that didn’t trace its heritage back to HL.
- Comment on Let's discuss: Half-Life 6 months ago:
When did you first play it and what other shooters had you played?
- Comment on From Outer Wilds to Core Keeper and a new Shantae, here’s everything announced at Indie World - Polygon 1 year ago:
It is some of the things you’ve mentioned. But it is not nihilistic.
- Comment on Inkbound is removing in-game monetization in the next update 1 year ago:
They’ve made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it’s also co-op and has this lobby room you hang out in with random people and it doesn’t matter in any way that I can’t tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you’re at all still interested, you could watch a let’s play. I know there are some co-op sessions recorded.
- Comment on This indie dev (Indie RPG Inkbound) is removing all microtransactions after noting that "player sentiment is trending against" them 1 year ago:
I ignored all the mtx stuff, which was pretty easy, and have had a blast with co-op. I can’t think of anything else that comes close to this in terms of meaningful synergies with friends. And Shiny Shoe has proven they know how to use EA to turn out a good product with Monster Train so I wouldn’t give up on them quite yet.
- Comment on This indie dev (Indie RPG Inkbound) is removing all microtransactions after noting that "player sentiment is trending against" them 1 year ago:
I don’t think you’ll regret it. Shiny Shoe knows what they’re doing in terms of design and Inkbound is phenomenal. They’ve been making solid improvements throughout EA.
- Comment on Inkbound is removing in-game monetization in the next update 1 year ago:
Did you play it? I’m not really sure how their monetization worked exactly as it never intruded on my experience. Still, it’s nice they’re dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn’t play today until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.
- Comment on The Talos Principle 2 | Demo on Steam Available Now 1 year ago:
In Zachtronics Infinifactory, the setting is that aliens have kidnapped you and force you to build things for them, in return for kibble and other things humans like, such as a little league third place trophy. Always enjoyed that.