Comment on Inkbound is removing in-game monetization in the next update
raydenuni@lemmy.sdf.org 1 year agoDid you play it? I’m not really sure how their monetization worked exactly as it never intruded on my experience. Still, it’s nice they’re dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn’t play today until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.
BedbugCutlefish@lemmy.world 1 year ago
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
raydenuni@lemmy.sdf.org 1 year ago
They’ve made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it’s also co-op and has this lobby room you hang out in with random people and it doesn’t matter in any way that I can’t tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you’re at all still interested, you could watch a let’s play. I know there are some co-op sessions recorded.
Minnels@lemm.ee 1 year ago
You can enjoy it 100% solo. The only place you see others that you never have to interact with is the hub. There is nothing in the game that force you to do anything with others or even suggest that it is multiplayer except some skills that mention allies (but works on yourself too). If that is too much I don’t think the game is for you anyway.