BedbugCutlefish
@BedbugCutlefish@lemmy.world
- Comment on I finished Mina the Hollower 100%! (Plus short review) 2 weeks ago:
I picked up on the townsfolk talking about the crypt, but its a very weak hint for ‘you should go here first’, when there’s townfolk complaining about all sort of issues. I had loosely had the crypt in mind, as I was exploring, but I never found it before getting pulled forward by the Spark dropping into Septembersburg, and I just figured ‘if the game didn’t want me here, then it shouldn’t be possible to be here’. Which, I think is a natural assumption, considering how Zelda coded the game is visually and mechanically.
Its just, the game isn’t structurally a zelda game, so that was a bad assumption on my part. I just wish there was a bit more communication, that the game is structurally Elden Ring, not Oracle of Ages.
- Comment on I finished Mina the Hollower 100%! (Plus short review) 2 weeks ago:
Yeah, my favorite soulslike by far is Sekiro, which is mostly linear. Hollow Knight and Silksong are also fantastic, but I felt there, too, the ‘souls’ mechanic is kind of just unnecessary.
- Comment on I finished Mina the Hollower 100%! (Plus short review) 2 weeks ago:
I’m in the endgame area (manor) with like 90% completion. Can’t be assed to do some of challenges (like fishing).
I like the game a lot, and love the pixel art, but the game lacks some tightness in some areas. The platforming, esp. big jumps and flying enemies, is frustrating a lot of the time. Lots of me not knowing where exactly I am or hoe I’m going to move.
There’s also a bit of a muscle memory problem for me, with how I kept thinking things would be grid-based, due to the world, but I’d often think I was line up with foes, only for my weapons to squeak right past them.
My last complaint is purely a me problem, but I hate charge weapons, which the game seems to use a lot of innthe various upgrades. I ended uo using basically only daggers, as all the other weapons just feel so shitty to me.
Biggest complaint, only thing that’s more than a quibble, is I really didn’t like the inclusion of both vague region order and the souls-dropping mechanic. Dropping your money on death punishes poking into places to look around, drawing you forward into challenges repeatedly. First area I beat, I was like, ‘fuck, that was hard. Does it escalate from here?!?’ Spoilered myself, only to learn I had just done the 3rd area, and the doing 1 then 2, they were easy enough with all my upgrades to kind of kill the fun. Really soured the whole first half of the game for me, and it feels solvable bt either having some clearer guidance on intended region order, or dumping the (imo unnecessary) ‘souls’ mechanic.
Still, all of those above frustrations didn’t ruin it for me, and I’d still give it a 8.5 out of 10 maybe.
- Comment on Why do I constantly see testostorone being put into evreything from pills to candy bars but its illegal for trans men to get it? 4 weeks ago:
Yeah, exactly this. These ‘natural testosterone’ supplements are snake oil.
- Comment on Jeopardy wall calendar pretending that the coastline paradox doesn't exist 6 months ago:
Nah, that’s silly. Asia obviously has the longest coastline.
Sure, based on that paradox, the specific measurement of a given coastline will differ. But if you pick a standard (i.e., 1km straight lines), Asia is easily the longest. Doesn’t matter what standard you pick.
- Comment on Co-op climbing game PEAK is a truly great time with friends 10 months ago:
I hear a lot of people say ‘the controls are easy to learn’, and I have to wonder if the game is extra unstable on my system for some reason, of if its otherwise glitching out somehow.
I am a heavy gamer, but something about the way the characters jerk about, snap to one spot or another, lunge randomly, all of which costs chunks of stamina, just feels so bad to me, and I struggle to predict when and why it happens.
- Comment on Co-op climbing game PEAK is a truly great time with friends 10 months ago:
I found it to be incredibly janky, to an unfun degree. The climbing seems simple, but the way the characters shutter and lunge, how hard it is to tell of a slope is ‘ground’ or ‘wall’, and other control difficulties ended up making me uninstall.
- Comment on The Google Interview Question Everyone Gets Wrong [Veritasium} 1 year ago:
Yeah, glad they address the scaling thing. My initial thought with jumping is that, you can have your cake and eat it too, in regards to physics.
Either you scale down in a way that works with physics, and die instantly. Or you scale down ‘magically’, and imo you don’t get to reap the benefits of stuff like ‘extra’ strength and other square-cube-law changes. (though, I guess if you are just saying ‘it’s magic’, you can come up with any number of justifications for keeping that stuff)
- Comment on Random Screenshots of my Games #20 - Slay the Princess 1 year ago:
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.
- Comment on Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic” 1 year ago:
I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.
- Comment on Anon likes Bloodborne 1 year ago:
Couldn’t disagree more. The stuff I liked about ER feel disconnected from the open world, and I feel likes its sprawling reptative scope detracted enjoyment from it for me.
- Comment on After 10 years in early access, 7 Days To Die finally has a release date for version 1.0 2 years ago:
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
- Comment on Anon encounters a Switch owner 2 years ago:
What, the open world genre? Maybe Elden Ring, but tbh ot would have been better had it not been open world.
I just don’t really get BotW and TotK, and fwiw, I am that, ‘played emulated with settings pumped for free’ person. They both just seem so repetitive, worth like, 5 hours of fun.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 2 years ago:
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
- Comment on Inkbound is removing in-game monetization in the next update 2 years ago:
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
- Comment on Inkbound is removing in-game monetization in the next update 2 years ago:
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. Vut I got immediately turned off by the FTP MMO type design choices in Inkbound.
- Comment on Open source community figures out problems with performance in Starfield 2 years ago:
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.