BedbugCutlefish
@BedbugCutlefish@lemmy.world
- Comment on Random Screenshots of my Games #20 - Slay the Princess 5 weeks ago:
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.
- Comment on Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic” 2 months ago:
I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.
- Comment on Anon likes Bloodborne 3 months ago:
Couldn’t disagree more. The stuff I liked about ER feel disconnected from the open world, and I feel likes its sprawling reptative scope detracted enjoyment from it for me.
- Comment on After 10 years in early access, 7 Days To Die finally has a release date for version 1.0 5 months ago:
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
- Comment on Anon encounters a Switch owner 7 months ago:
What, the open world genre? Maybe Elden Ring, but tbh ot would have been better had it not been open world.
I just don’t really get BotW and TotK, and fwiw, I am that, ‘played emulated with settings pumped for free’ person. They both just seem so repetitive, worth like, 5 hours of fun.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 11 months ago:
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
- Comment on Inkbound is removing in-game monetization in the next update 1 year ago:
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
- Comment on Inkbound is removing in-game monetization in the next update 1 year ago:
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. Vut I got immediately turned off by the FTP MMO type design choices in Inkbound.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.