Comment on Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
MurrayL@lemmy.world 5 months agoI don’t disagree with the sentiment, but I don’t see even a single mention of cloud gaming in the article?
Comment on Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
MurrayL@lemmy.world 5 months agoI don’t disagree with the sentiment, but I don’t see even a single mention of cloud gaming in the article?
Sabin10@lemmy.world 5 months ago
MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn’t meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.
It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.
aksdb@lemmy.world 5 months ago
Gamepass isn’t cloud gaming, though. It’s a game subscription, but cloud gaming is only optional and only available for a subset of games. All of the games however can be downloaded and are played locally.
DaseinPickle@leminal.space 5 months ago
It’s optional for now.
Katana314@lemmy.world 5 months ago
I’d only take this as a valid point if you could point to any games succeeding in spite of being cloud only. When Stadia tried it, it kneecapped them.
bolexforsoup@lemmy.blahaj.zone 5 months ago
Xcloud =/= Gamepass and most people don’t use xcloud.
Sabin10@lemmy.world 5 months ago
I’d argue that xcloud and gamepass are equally disruptive to the industry. In either case you don’t own the games and they are tied to a subscription. Whether the game is running locally or in remote hardware doesn’t change how it impacts development and sales of games.
Cloud based gaming is not going to replace owning hardware unless they can ensure sub 20ms response time for every and I don’t belive that target is feasible but either case is bad for gaming as a whole. Games with 100 million dollar budgets are never going to see a positive ROI on services like gamepass and are reliant on gamers being willing to pay full price at launch.
My point is that Gamepass and similar services will kill AAA games if they become the primary way people access games and that is something that is best avoided. Games need a 6-12 month buffer to hit sales targets before they are considered for subscription services, otherwise the entire business model will fall flat on its face and take gaming with it.
bolexforsoup@lemmy.blahaj.zone 5 months ago
The first comment i responded to was about cloud gaming not subscription services.
DaseinPickle@leminal.space 5 months ago
Sure that’s how it is now. As soon as the technology is mature enough, they will slowly begin to make a push for cloud only games. In that way they have total control. They can’t do it now because the technology is not quite there yet, and people is not ready. But you can see where they are heading. All business software such as Office and other cloud services is already there.
bolexforsoup@lemmy.blahaj.zone 5 months ago
Gamepass is clearly not doing well and xcloud has been in beta for years now. I wouldn’t worry too much. Sony also has cloud gaming yet we are talking about the company that’s currently floundering lol