Yes! This happens to me constantly. My only major gripe so far.
Comment on Baldur's Gate 3 - Hotfix #2 Now Live
brawleryukon@lemmy.world 1 year ago
Now maybe fix the AI pathing to keep your idiot party members from stepping on already-discovered traps?
zachary3752@lemm.ee 1 year ago
nrezcm@lemmy.world 1 year ago
I spent a good 10 minutes this morning jumping off a table that my party members couldn’t jump off to follow only to switch characters and the ones I just moved jump right back on. Annoying but still having tons of fun with the game so far.
SadTrain@lemmy.world 1 year ago
“Split” the party if this happens again. They should stand in place if they aren’t grouped with the character you’re currently in control of.
nrezcm@lemmy.world 1 year ago
Yeah I usually do but it was one of those things where I didn’t think it would be so hard and so I awkwardly (and stubbornly) did it that way lol.
Chet_Awesomelad@kbin.social 1 year ago
Anyone know if enemies trigger traps in BG3? Something I see in other CRPGs (Pathfinder and Rogue Trader, specifically) is that enemies will walk right through traps without setting them off. It's particularly frustrating if you learn this only after you've spotted a trap and then you try to lead the enemies into it and it doesn't affect them.
Proofofnothing@sh.itjust.works 1 year ago
Honestly the follow mode is just frutrating. Let me drag and select and move party members and set formations as needed like in the old bg but add some modern pathfinding like dont walk into traps. The amount of times I misclick on a damn member and they start a dialogue is driving me nuts.
Taako_Tuesday@lemmy.ca 1 year ago
Yeah I’ve had to walk them around traps individually, very tedious
Blubber28@lemmy.world 1 year ago
The annoying thing is that this was already an issue in Divinity II… Probably something to do with the engine as they made that themselves as well. I love both games a tonne, but this is definitely an issue that they seem to be repeating…