I only remember the first 2 TM games and the plot was some rich fuck made a death match competition and the winner gets a single wish granted as their prize; but the wish every character makes in their ending (by beating the game as that character) is always corrupted Monkey’s Paw style.
Comment on The Fallout show's been a pleasant surprise
kratoz29@lemm.ee 7 months ago
Ok, I gotta ask, I know almost nothing about the lore of Fallout, is this show for me? Does it have enough content for newcomers that makes it worth it?
I did enjoy the Twisted Metal TV show, if that brings any context about what stuff I like, although at least I did play some of their old games and enjoyed them, but I remember next to nothing about the game’s “plot”, if there was any to begin with.
Kolanaki@yiffit.net 7 months ago
kratoz29@lemm.ee 7 months ago
Wait, this sounds better than the Twisted Metal TV show plot LMAO.
Faydaikin@beehaw.org 7 months ago
The ending if the TM season 1 was literally the annoncement of the tournament. XD
a1studmuffin@aussie.zone 7 months ago
If you enjoyed Twisted Metal, you will enjoy Fallout. Both are excellent TV adaptations of their respective games, and have a thick layer of dark humour underpinning the action. Twisted Metal was particularly surprising, I want to shake the hand of whoever was looking at that crusty old PS2 game and saw dollar signs for TV!
gregorum@lemm.ee 7 months ago
It gives a lot of background for those unfamiliar to the lore. I’m pretty sure newcomers will also like it. It’s a lot of fun, like the games!
Midnitte@beehaw.org 7 months ago
The way they introduce it is great too, using the flashbacks.
averyminya@beehaw.org 7 months ago
Titans was rough.
Doom Patrol is where it’s at!
wintermute_oregon@lemm.ee 7 months ago
Twisted metal was great. Never really played the game but the tv show was fun
Dudewitbow@lemmy.zip 7 months ago
the reason why the fallout story is very flexible on a any place no context story is because each individual vault has its own story, and stories are hyper regionalistic. so while all regions may share the same start (nuclear fallout of course) and prewar tech, what happens after is up to the writers imagination, as long as a writer doesnt pick an already existing vault number that already has a rule.
minor lore spoilers ahead: each vault was not built the same, all were a major experiment and had different conditions to see how humanity would adapt to different conditions presented to them.
this is why fallout is super flexible on where a story can start, game, or show wise. for example of something that won’t be in a game or show, Vault 68 was an experiment where what would happen if you put 1 woman, and 999 men in a bunker. Vault 69 was what would happen if you had 1 man, and 999 women in a bunker.