Frostbite was a bad card dealt to them.
They dealt the live-service card themselves - They swore over and over that Anthem being a live service was their choice.
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ampersandrew@lemmy.world 1 day agoThey were dealt the live service and Frostbyte cards and had to play them.
Frostbite was a bad card dealt to them.
They dealt the live-service card themselves - They swore over and over that Anthem being a live service was their choice.
If I’m the manager of BioWare, and my EA bosses put an incentive in front of me to make a live service, then I’d probably make that decision “myself”, too.
Pretty much every studio making live service trash claimed that it was 100% their decision and that it was the game they always wanted to make since they were a little baby.
That’s why I mention the writing.
That’s separate from gameplay and level design.
But it can all easily be related. Planned beats or dialogue that didn’t work in the engine the way they wanted and had to be rewritten, or worked better in a multiplayer context.
I don’t see any of their writing in the last decade as anything but tired tropes and juvenile simplistic plots and characters.
Elden Ring’s item descriptions have more depth and character than BioWare’s characters that have endless mind numbing dialogue. I could say the same about the plot.
The company founders left over a decade ago. They weren’t perfect but whatever was left was just IP and not ability.
There was an article at the time of Baldur’s Gate 3’s release (so 2023) that one of the original writers of BG1 had been laid off, so post-doctors, they still retained writers from whatever you consider to be the good old days.
Goodeye8@piefed.social 1 day ago
They also worked under the belief of “Bioware magic” (literally what they internally called it) instead of actually having a plan on how to make a game. Their magic was always going to run out.