Look, I’ll admit it wasn’t perfect but it did fix the issue it was designed for which was to fix the RNG of CC effects for mages which was a huge issue from the first game. They just did a poor job of scaling the armor with late game damage.
I read from the other comment that they are moving away from the armor system for the new game, so excited to see what they are replacing it with. I trust Larian, especially now they are not limited by Hasbro to adapt the D&D ruleset and have free reign over system design. One thing I missed in BG3 was crafting systems and the extensive environmental effects.
ampersandrew@lemmy.world 2 days ago
Fortunately they already confirmed in an AMA that it’s gone for the new Divinity.
bingrazer@lemmy.world 2 days ago
That is awesome. I was hoping they’d learn from some mistakes for the new divinity game as both DoS2 and BG3 were overall very well done