Comment on Day 825 of posting a Daily Screenshot from the games I've been playing
MyNameIsAtticus@lemmy.world 2 days agoI had a friend that played through the series after playing BG3 and he says the same thing. How different is it?
Comment on Day 825 of posting a Daily Screenshot from the games I've been playing
MyNameIsAtticus@lemmy.world 2 days agoI had a friend that played through the series after playing BG3 and he says the same thing. How different is it?
Doc_Crankenstein@slrpnk.net 2 days ago
Very. They improved a lot of their systems from D:OS to D:OS2.
DOS2 has a revamped armor system that makes combat a lot more engaging instead of it being straight damage and saves vs resistance, so strategizing becomes that much more important since you can’t just tank everything. Mages also are now limited by their spell “Memory” so they have to plan what spells to prepare. So combat has a lot more strategic elements to it making it a much better, more engaging experience overall.
Character creation is just so much more expansive. It adds the character origin options during creation that allow for intriguing and unique story beats, personal quests, and encounters based on what you choose. Then there are the additional playable races that were added.
Skill progression between combat and utility/social skills are now two separate progress trees. Now you don’t have to feel like you’re sacrificing one to be good in the other and can have a more well rounded character.
DOS2 also adds enemy visibility cones. Which is such a QoL improvement for those who wish to do stealth.
Then there is the overall tone and story are just so much more polished and has a lot of narrative implications by being from the perspective of a Sourcerer instead of a Source Hunter. It breaks away from being just another generic fantasy story of “good guys fight bad guys”.
bingrazer@lemmy.world 2 days ago
I hated the DoS2 armor so much. Early game it does what its supposed to, but mid to late game its about as useful as wet tissue paper. It becomes a game of “who can stun the enemy dirst” and win the fight"
ampersandrew@lemmy.world 2 days ago
Fortunately they already confirmed in an AMA that it’s gone for the new Divinity.
bingrazer@lemmy.world 2 days ago
That is awesome. I was hoping they’d learn from some mistakes for the new divinity game as both DoS2 and BG3 were overall very well done
Doc_Crankenstein@slrpnk.net 2 days ago
Look, I’ll admit it wasn’t perfect but it did fix the issue it was designed for which was to fix the RNG of CC effects for mages which was a huge issue from the first game. They just did a poor job of scaling the armor with late game damage.
I read from the other comment that they are moving away from the armor system for the new game, so excited to see what they are replacing it with. I trust Larian, especially now they are not limited by Hasbro to adapt the D&D ruleset and have free reign over system design. One thing I missed in BG3 was crafting systems and the extensive environmental effects.
bingrazer@lemmy.world 2 days ago
I should probably have added the context that I haven’t yet played DOS1, so I can’t say how it compares to the CC effects from that. I do agree it was a scaling issue, the damage scaled too quickly relative to the armor and the armor restoring abilities scaled awfully and required taking a lot of points into earth or water magic (there was shields up for shielded characters, but it had something like a 3+ turn cooldown I think).
The environmental effects were cool, but somehow it always ended up being cursed fire and blood clouds, and there was never much use for blessing surfaces given how many enemies could curse it just by walking on it.
The crafting had some neat points, especially early on, but it was often a lot of trouble and I didn’t really engage much with it after fort joy except for runes and hybrid skill crafting