They were definitely trying to be super bosses which the game desperately needed, but a layer or two of additional strategy would have really been nice.
Maybe with shiva you might need to hit her with a fire attack before you could apply debuffs or do damage to her.
Or valefor being immune to non ranged melee attacks as it flies, I dunno just something other than a bigger health bar. Could have been cool.
Penance has a little more to him, having to deal with the 2 arms as they regen to ensure you don’t get wiped so easily, but he was still just immune to everything and had a big bar.
FFX has something like 44 status effects and super bosses were immune to basically all of them, give me some reason to use these abilities like Triple Foul or Doom (think Auron had an overdrive that could apply break debuffs even to super bosses, but I think that was it).
Maultasche@lemmy.world 1 day ago
It felt like the Devs overcompensating for making the actual final boss the easiest one the series.
CileTheSane@lemmy.ca 1 day ago
Especially when you can get locked out of ultimate weapons if you don’t back track early enough. I relayed recently and was waiting to get the airship before back tracking for missed chests and jecht spheres, and by that point I kept running into Dark Aeon bullshit randomly.