Something I realized pertains to the first car crash.
It’s likely a LOT easier to animate if the devs don’t need to account for exactly how fast the player is slashing up tires. Plus, they don’t need magic tricks to account for a 1…N long stretch of road that accounts for however long the player needs to chase them down (eg, Uncharted 2’s fantastic train level)
So you can definitely see that laziness and a rushed development timeline would just shove out something that looks okay but has no actual gameplay because it’s a cinematic moment playing itself.
zaphod@sopuli.xyz 20 hours ago
With a popular IP like Wolverine I expect it to be appealing to the broadest player base which leads to lazy game design. Ultimately I think it’s a game that would rather be a movie.