DLSS5 looks bad, but after using for a little while frame generation does have some use cases. It requires a high refresh monitor to be worth anything first and foremost to ensure there’s space for the interpolated frames between a high base frame rate. I use a 144hz monitor, so with 2x frame rate I still get a perfectly playable 72fps based latency.
I found it to be good while playing Kingdom Come Deliverance 2 because it let me turn up the other settings while consistently looking smooth. It’s a slow enough game that the increased latency isn’t noticeable.
It’s especially helpful for CPU bound games like Helldivers 2 and Victoria 3 because the interpolation happens after the main rendering. I could not get HD2 above ~90fps with my CPU, but with frame gen on the CPU only had to render 72fps. It also meant I could turn DLSS scaling off, which meant the generated frames were based on native renders and everything looked better. Victoria 3 went from a painful 20-30fps to a much more tolerable 4-60.
All that said it does have serious issues. The increased latency means I’ll never use it for a reaction time based shooter like Enlisted or Deadlock. A few games just don’t look good with it. Star Wars Jedi Survivor had poor performance anyway, but turning frame gen on both makes it feel like it plays worse while also adding terrible ghosting effects and artifacts.
I’ve been interpolating movies and tv shows since 2015, so I think I was better able to set my expectations for the downsides of interpolation.
takeda@lemmy.dbzer0.com 3 days ago
Wasn’t the original premise of DLSS to add performance and now they even falling on that?
I’m not as familiar with it, but from what I understand DLSS was switching rendering to a lower resolution then used algorithms to upscale the video to make it look as if it is high res.
ms_lane@lemmy.world 1 day ago
The original, original premise of DLSS became DLAA.
It’s in the actual name - Deep Learning Super Sampling - it was supposed take your native res rednering, run it through than and get fake supersampled output.
Then they realised they could use it to run sub-native resolutions.
thingsiplay@lemmy.ml 3 days ago
It is. According to Nvidia, DLSS is a family and brand now, consisting of different technologies. So the name DLSS started as upscaler only, but now it contains the image styling and other techs in the same name. Which is great, because it confuses everyone.