Future updates to Terraria will break the mod. The mod was also not finished from what I understand. It has been adding content for those 10 years.
Future updates to Terraria will break the mod. The mod was also not finished from what I understand. It has been adding content for those 10 years.
Dremor@lemmy.world 3 days ago
Terraria’s devs ended new content development with their last update. Idk if they will still do bugfixes, but there is very few chances for a breaking change that would affect mods.
Mora@pawb.social 3 days ago
Well… that happened more than once before.
Dremor@lemmy.world 2 days ago
If you say so.
Strange how triple-slop games and idies do the opposite. The first promises years of content and can the project after barely a year, and the second promises stopping creating new content only to release a surprise new content patch out of nowhere 😆.
sp3ctr4l@lemmy.dbzer0.com 2 days ago
This kind of thing happens because the devs traverse the dunning kruger curve, as they develop the game.
They often initially think things will be easier than they actually are. Then, the reality of the complexities of game dev hits them in the mouth. After that… they become more measured in their public promises.
Better to underpromise and overdeliver, than to overpromise and underdeliver.
sp3ctr4l@lemmy.dbzer0.com 2 days ago
I can’t speak to Terraria specifically, but just with most games in general?
An actual bugfix often means you changed the underlying guts of some system, some system that had appeared to work, but actually, had a fundamental flaw, even if minor.
With that kind of a fix… well, often mods essentially work by creating their own uses of, or work-arounds for the old buggy system.
So, when that system is reworked, to remove the bug… well now some of the guts of the mod may need to be reworked as well.