I’m not too surprised really. modding old games and the mod pack takes literal decades to finish. for example red alert 2, tiberium sun, CNC generals (and zero hour) just for the ones that interest me.
bugs exists. modders fix bugs. especially so for games that are still getting updates, even one as scarcely updated as Terraria. I recall some long time ago the Terraria devs said the game is “finished” and then later on some big anniversary year they released a surprise update. my memory is faulty so don’t quote me
chunkystyles@sopuli.xyz 3 days ago
Future updates to Terraria will break the mod. The mod was also not finished from what I understand. It has been adding content for those 10 years.
Dremor@lemmy.world 3 days ago
Terraria’s devs ended new content development with their last update. Idk if they will still do bugfixes, but there is very few chances for a breaking change that would affect mods.
Mora@pawb.social 3 days ago
Well… that happened more than once before.
Dremor@lemmy.world 2 days ago
If you say so.
Strange how triple-slop games and idies do the opposite. The first promises years of content and can the project after barely a year, and the second promises stopping creating new content only to release a surprise new content patch out of nowhere 😆.
sp3ctr4l@lemmy.dbzer0.com 2 days ago
I can’t speak to Terraria specifically, but just with most games in general?
An actual bugfix often means you changed the underlying guts of some system, some system that had appeared to work, but actually, had a fundamental flaw, even if minor.
With that kind of a fix… well, often mods essentially work by creating their own uses of, or work-arounds for the old buggy system.
So, when that system is reworked, to remove the bug… well now some of the guts of the mod may need to be reworked as well.