Comment on Three developers' different philosophies on difficulty for their games

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tmyakal@infosec.pub ⁨3⁩ ⁨days⁩ ago

The Souls games actually do have difficulty settings; they’re just a bit esoteric. I think of it like the Mario games: almost anyone can “beat” a Mario, but there are secrets and collectibles all over those games that are only pursued by players who want more of a challenge. It’s the same game, but the player is opting to increase difficulty.

Souls games start at a higher skill floor than the average Mario, but you can unlock tools to make the game easier if you choose. There’s co-op summons, overpowered weapons and equipment, places to easily farm huge numbers of levels. Plus plenty of cheesy strategies for most of the toughest bosses. It’s all optional in-game choices you can make to tweak the difficulty to your taste without the devs putting in a menu slider that just gives every enemy double-HP or something. And they’ve gotten better at implementing these tools every time they’ve iterated. The few people who dunked on Elden Ring often criticized how easy it was relative to earlier FromSoft games. It’s not inherently easier, there are just many more ways to scale down the challenge if you want.

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