Comment on Three developers' different philosophies on difficulty for their games

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starman2112@sh.itjust.works ⁨3⁩ ⁨hours⁩ ago

I wasn’t talking about Hot Ones the show. Those are just the first names that came to mind in terms of people who can handle spicy food.

I’m just going to have to restate the exact same analogy and hope you get it this time. If you feed a spoonful of sriracha to someone who’s used to eating hot sauce in the hundreds of thousands of scovilles, and to someone who irregularly puts a couple drops of Tabasco on their pizza, the two will have wildly different experiences of the same sauce.

Miyazaki’s stated goal was to give everyone the same experience. In order to do that, the experience must be tailored to the player’s ability. Giving me access to mild hot sauce does not reduce your access to the extra spicy stuff. Letting me reduce the Guardian Ape’s health by half in my save file does not reduce the Guardian Ape’s health in yours. It just ensures that we both have an equivalent experience to each other.

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