I have that shit in real life.
(Being taken down and having to get back up)
I work. I have to take care of the house/family.
I had a leukemia…and I DID fucking rise up again from the dead…literally.
With 3 prosthesis after, but hey, its just means im in a different game now (cyberpunk)
But we are talking about fucking games.
I am not a teenager with the time. Or patience.
Those are both used on real life…you know…the bigger game. The real game.
I’m Not saying you can’t have the difficulty in your…playthings.
I am saying that there are people who want to play the games you like, they are great fucking games, but we just don’t have the time and energy to waste a few hours in the same fucking level/battle.
And that’s the conversation:
Having the possibility to change difficulty.
That exists. It’s not impossible.
You do you. No one is robing you of your experience.
Its just a shame…the gatekeeping.
charokol@lemmy.world 32 minutes ago
I’ve never picked up a Souls game myself, because that kind of challenge isn’t what I play video games for, but I’ve never felt like I was being cheated out of an experience. There are plenty of other games out there for me.
I think if a developer doesn’t want to add an easy mode because they feel like that would be an inferior version of their game, it’s their prerogative not to do it. When an author writes an intellectually challenging book, nobody serious complains that the author refused to include cliff notes or explanations. Why don’t we treat video game designers the same?