Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Comment on Three developers' different philosophies on difficulty for their games
Viking_Hippie@lemmy.dbzer0.com 2 months ago[deleted]
cavitationfetishist2@quokk.au 2 months ago
ShinkanTrain@lemmy.ml 2 months ago
Then why did they nerf my boy the Mimic Tear.
queermunist@lemmy.ml 2 months ago
You can just play a different game.