Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Comment on Three developers' different philosophies on difficulty for their games
Viking_Hippie@lemmy.dbzer0.com 1 month ago[deleted]
cavitationfetishist2@quokk.au 1 month ago
ShinkanTrain@lemmy.ml 1 month ago
Then why did they nerf my boy the Mimic Tear.
queermunist@lemmy.ml 1 month ago
You can just play a different game.