Comment on Three developers' different philosophies on difficulty for their games
yakko@feddit.uk 1 month agoThe difficulty slider is intrinsic to the system and the world. The whole point is that you have to make it easier by engaging with it on its own terms, rather than by forcing a change upon the world to make it suit you. This is never made explicit; the creator just wants you to either dig deep or bounce off it because struggle is the whole point or something, which is why we have to talk about it forever. Blah
Viking_Hippie@lemmy.dbzer0.com 1 month ago
queermunist@lemmy.ml 1 month ago
You can just play a different game.
cavitationfetishist2@quokk.au 1 month ago
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
ShinkanTrain@lemmy.ml 1 month ago
Then why did they nerf my boy the Mimic Tear.