Comment on Fallout 5 officially in pre-production, being built on Elder Scrolls VI engine
Flamekebab@piefed.social 6 days agoYour assumption is completely incorrect.
It isn’t that the engine is an iteration, it’s that it’s an iteration of an engine that is legendarily janky.
Now, when I say “engine” I’m using it as short-hand for “the way Bethesda uses the engine, its associated tooling, and media”. I’m aware that the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.
Their games succeed despite the engine, not because of it, and I’d love to see them build on something that I don’t pick up and immediately go “Yep, it’s another game using their technology”.
mnemonicmonkeys@sh.itjust.works 6 days ago
Pick 1. Fallout 4 was stable. Starfield actually did have fairly few bugs, about on par with most AAA games on release. They’ve gotten a lot better over the years. Again, if you’d actually played any of their games since Skyrim you’d have seen that.
You have absolutely no fucking clue what you’re talking about. At all.
Then don’t say dumb bullshit that isn’t even consistent.
Kolanaki@pawb.social 5 days ago
lmao
It wasn’t stable at launch, and still isn’t that stable now even after all the fixes both official and unofficial.
Flamekebab@piefed.social 6 days ago
Take your own advice and get the fuck out of my mentions.
mnemonicmonkeys@sh.itjust.works 6 days ago
Really? That’s your only response? That’s pathetic