Comment on Closed game studio returns to un-live service its game with community servers before shutdown: 'We don't believe Deceive Inc. should quietly disappear'

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ampersandrew@lemmy.world ⁨4⁩ ⁨days⁩ ago

They can have a ladder and matchmaking while still providing a server browser that goes to self-hosted servers. Even then, these are things that you set up with the assumption that your game is going to have a massive population, which is the foolish assumption all these live service games make. MMOs have been self-hosted for as long as pirates have been reverse-engineering the code. The only thing stopping it from happening more is the rights holders’ willingness to allow it. Competitive shooters started from server browsers and self-hosted servers.

They are doing voluntarily what I want a Stop Killing Games initiative to require from all studios: just ensure the game continues to work.

If they wait until the game is a failure and about to close shop, I have no guarantee that this update will be its fate. But let’s say I know in advance somehow that the game is going to survive the servers’ decommissioning; I still end up with all the other negative side effects of an always-online game in the interim. Server queues, downtime that I can’t do anything about, no ability to play LAN with friends in a place with lousy internet, etc. SKG is looking for a minimum of preservation that I can get behind, but I don’t think it would be enough for me as a customer unless it was never always-online.

You understand they’re out of business, right?

Looks like I missed it as I scrolled by a block on that page trying to recommend me other articles, as I was looking for the rest of this article.

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