I don’t see how this would be too much of an issue. If it’s the way in one region, then it would be unilateral all across all regions. Price wouldn’t really matter at that point as long as you’re using the same guideline
I don’t see how this would be too much of an issue. If it’s the way in one region, then it would be unilateral all across all regions. Price wouldn’t really matter at that point as long as you’re using the same guideline
mohab@piefed.social 2 weeks ago
So not only are people paying more than you’re paying because the value of the dollar is higher in their country, the money they’re paying is now at a higher risk because they have a smaller refund window.
You would be essentially taking an existing issue and making it worse.
Pika@sh.itjust.works 2 weeks ago
you are forgetting though that a 5$ USD game isn’t going to magically becomes < 5$ USD though. if its using the same framework even if the game is only worth 2$ native, its still 5$ USD and therefore would be the same. Regional pricing doesn’t matter in the scenario.
mohab@piefed.social 2 weeks ago
I am not, and that was not the point. The point is if you’re paying $5, and someone in a non-USD region is paying $5, they’re taking a bigger risk than you if the game ends up sucking because $5 is worth more in their region.
Lowering the refund period for everyone without regional pricing means people in underprivileged regions are taking on more risk than you are; ergo, you’re punishing them for being underprivileged, and making a bad situation worse.
Pika@sh.itjust.works 2 weeks ago
you are misunderstanding. I’m saying pick a region for the guideline, if its 5 on that region the game has that refund period. Then apply regional pricing. There’s zero reason to apply a framework for every region that’s more work then needed. the lower regional price would have the same refund period as the standard pricing as its following the same framework