This would only work if the game participates in regional pricing, otherwise you’re fucking over most people who don’t deal in USD. $15 to you is not just $15 to everyone else.
This would only work if the game participates in regional pricing, otherwise you’re fucking over most people who don’t deal in USD. $15 to you is not just $15 to everyone else.
Pika@sh.itjust.works 2 weeks ago
I don’t see how this would be too much of an issue. If it’s the way in one region, then it would be unilateral all across all regions. Price wouldn’t really matter at that point as long as you’re using the same guideline
mohab@piefed.social 2 weeks ago
So not only are people paying more than you’re paying because the value of the dollar is higher in their country, the money they’re paying is now at a higher risk because they have a smaller refund window.
You would be essentially taking an existing issue and making it worse.
Pika@sh.itjust.works 2 weeks ago
you are forgetting though that a 5$ USD game isn’t going to magically becomes < 5$ USD though. if its using the same framework even if the game is only worth 2$ native, its still 5$ USD and therefore would be the same. Regional pricing doesn’t matter in the scenario.
mohab@piefed.social 2 weeks ago
I am not, and that was not the point. The point is if you’re paying $5, and someone in a non-USD region is paying $5, they’re taking a bigger risk than you if the game ends up sucking because $5 is worth more in their region.
Lowering the refund period for everyone without regional pricing means people in underprivileged regions are taking on more risk than you are; ergo, you’re punishing them for being underprivileged, and making a bad situation worse.