I can’t help what you infer from what I said, but I didn’t say runaway. I said it’s been ceding ground over decades, which it has. For another thing that’s not captured in that broad graph, something like half of all playtime on consoles is only a few of the biggest live service games, which does skew things like dollars earned for those platforms while not reflecting the situation for the likes of companies that are putting out new video games every couple of years. No surprise that subscriptions haven’t affected playing Fortnite on PS5, because free to play games don’t require that subscription fee like Elden Ring does.
It’s very clear that PC and Console have remained relatively flat and comparable, while Mobile eats BOTH their lunch. PC has not experienced the runaway capture your intentionally vague wording implies it has…
ampersandrew@lemmy.world 1 day ago
TimothyOilypants@lemmy.ca 1 day ago
Again…
From 2006 to 2026: *Console market share dropped 24% *PC market share dropped 22%
PC isn’t “cannibalizing” shit… They are both losing to Mobile.
ampersandrew@lemmy.world 1 day ago
You put “cannibalize” in quotes as though I said it. I did not. Please don’t invent an argument that I didn’t make.
TimothyOilypants@lemmy.ca 1 day ago
…the console market has ceded market share to PC over the past few decades…
That statement is untrue; both have lost market share to mobile.
Katana314@lemmy.world 18 hours ago
I readily acknowledge mobile numbers have risen fast across the board, but I think a lot of people are wrong about it being quickly comparable or “taken” from console sales. They’re just not as convertible as industry pundits might claim.
TimothyOilypants@lemmy.ca 18 hours ago
The only thing I am challenging is your claim that console has ceded market share to PC.
“Market share” has a defined meaning. Revenue for console and PC have both increased, one more than the other, but neither have gained any market share.
Maybe you just used the wrong metric to illustrate your point?