Even in that chart it does. In 2003 (Steam rolls out for the first time), the blue PC portion of the chart is clearly smaller than the green console portion. In 2020, at the end of that graph, PC is bigger than all consoles combined. That’s not shared equally, and there are outliers aplenty, like League of Legends probably making a disproportionate amount of money compared to the rest of PC for several years, but we’ve seen traditional console publishers like Ubisoft and Capcom show that PC is now more often than not the lead platform. In 2011, there had to be a petition to bring Dark Souls to PC when it wasn’t even considered before, and then about 10 years later, Elden Ring on PC outsold both PlayStation versions combined.
It’s very clear that PC and Console have remained relatively flat and comparable, while Mobile eats BOTH their lunch. PC has not experienced the runaway capture your intentionally vague wording implies it has…
I readily acknowledge mobile numbers have risen fast across the board, but I think a lot of people are wrong about it being quickly comparable or “taken” from console sales. They’re just not as convertible as industry pundits might claim.
The only thing I am challenging is your claim that console has ceded market share to PC.
“Market share” has a defined meaning. Revenue for console and PC have both increased, one more than the other, but neither have gained any market share.
Maybe you just used the wrong metric to illustrate your point?
I can’t help what you infer from what I said, but I didn’t say runaway. I said it’s been ceding ground over decades, which it has. For another thing that’s not captured in that broad graph, something like half of all playtime on consoles is only a few of the biggest live service games, which does skew things like dollars earned for those platforms while not reflecting the situation for the likes of companies that are putting out new video games every couple of years. No surprise that subscriptions haven’t affected playing Fortnite on PS5, because free to play games don’t require that subscription fee like Elden Ring does.
ampersandrew@lemmy.world 1 day ago
Even in that chart it does. In 2003 (Steam rolls out for the first time), the blue PC portion of the chart is clearly smaller than the green console portion. In 2020, at the end of that graph, PC is bigger than all consoles combined. That’s not shared equally, and there are outliers aplenty, like League of Legends probably making a disproportionate amount of money compared to the rest of PC for several years, but we’ve seen traditional console publishers like Ubisoft and Capcom show that PC is now more often than not the lead platform. In 2011, there had to be a petition to bring Dark Souls to PC when it wasn’t even considered before, and then about 10 years later, Elden Ring on PC outsold both PlayStation versions combined.
TimothyOilypants@lemmy.ca 1 day ago
It’s very clear that PC and Console have remained relatively flat and comparable, while Mobile eats BOTH their lunch. PC has not experienced the runaway capture your intentionally vague wording implies it has…
Katana314@lemmy.world 17 hours ago
I readily acknowledge mobile numbers have risen fast across the board, but I think a lot of people are wrong about it being quickly comparable or “taken” from console sales. They’re just not as convertible as industry pundits might claim.
TimothyOilypants@lemmy.ca 16 hours ago
The only thing I am challenging is your claim that console has ceded market share to PC.
“Market share” has a defined meaning. Revenue for console and PC have both increased, one more than the other, but neither have gained any market share.
Maybe you just used the wrong metric to illustrate your point?
ampersandrew@lemmy.world 1 day ago
I can’t help what you infer from what I said, but I didn’t say runaway. I said it’s been ceding ground over decades, which it has. For another thing that’s not captured in that broad graph, something like half of all playtime on consoles is only a few of the biggest live service games, which does skew things like dollars earned for those platforms while not reflecting the situation for the likes of companies that are putting out new video games every couple of years. No surprise that subscriptions haven’t affected playing Fortnite on PS5, because free to play games don’t require that subscription fee like Elden Ring does.
TimothyOilypants@lemmy.ca 1 day ago
Again…
From 2006 to 2026: *Console market share dropped 24% *PC market share dropped 22%
PC isn’t “cannibalizing” shit… They are both losing to Mobile.