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rtxn@lemmy.world 2 days agoPray tell, how do you think “they” should optimize game assets? People who have zero experience in game development love to talk about “optimization” like it’s a slider in the options or some challenge that can be solved by throwing resources at it. Modern compression algorithms like Oodle are about as performant and artifact-free as mathematically possible. Everything beyond that is a trade-off between quality, size, and performance.
But are you thinking about it in abstract? Would you prefer a game to have occasional pop-in and stutter issues in exchange for a smaller size?
HeyThisIsntTheYMCA@lemmy.world 2 days ago
Hey, listen to OP and turn your file compression spider up at least 50%
ampersandrew@lemmy.world 2 days ago
Do you need to take any precautions around the file compression spider?
HeyThisIsntTheYMCA@lemmy.world 2 days ago
just don’t leave any important paperwork around it or you’ll have to go hunting for it on the web.