The thing about language is probably the stupidest hill to die on. If you’re a small European indie dev, chance is you know somewhere between 2-5 European languages shared among the devs (maybe even a few more). It’ll be free to join forces and create the translations for some of those. Voice acting can also be quality-tested in-house if your game includes that. But if you need to add Chinese you’d often need to hire external QA. I wouldn’t get mad either if a Japanese, Korean, or Chinese game didn’t support anything from the western hemisphere besides English. I’m not even mad that the amount of games that support my native tongue is likely less that 1%. If they didn’t even support English? That’s fine too. That game isn’t targeted me anyway, and I would leave it alone. I don’t go review bomb Fortnite either because it’s not for me.
Triumph@fedia.io 1 week ago
That's fair, but it sounds like the dev reacted very badly. Could have all been avoided if they just said "Yeah, you're right. But I'm working with what I can, and I'd love to add Chinese. I want to do it right, and I'd love your suggestions."