Comment on #StopPayingGames

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UnderpantsWeevil@lemmy.world ⁨1⁩ ⁨day⁩ ago

Acquisitions cost money.

And that drives up costs, which cuts into profit.

Call of Duty had a bad release this past year.

Did the developers get paid for their labor?

none of those things are a measure of how profitable Blizzard games are

Revenue - Cost = Profit

This is Business 101.

But plenty of businesses operate at a loss, when they can generate surplus cash through investment. You don’t need to generate profit to pay wages. In some cases (the AI companies being a great modern example) you can pay incredibly generous salaries without ever turning a profit.

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