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Kushan@lemmy.world ⁨4⁩ ⁨days⁩ ago

I know this is a dirty thing to say, but this feels like one of the few actual genuine use cases for AI in games.

Animations are extremely finicky and requires a lot of manual tweaking and adjusting to get right, it doesn’t surprise me that they struggled to make a procedural animation system because if they could solve that, they’d actually solve a well known industry challenge.

If you were building spore today, you could train a little local model that purely creates reasonably good animations for arbitrary creature designs. It wouldn’t be perfect, but for a game like Spore it would be good enough.

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