What does 6th and 7th gen mean?
I want games with 90s to mid 2000s graphics. FMV was the height of graphics hahaha
Comment on Why Games Now Take 6+ Years To Make
PalmTreeIsBestTree@lemmy.world 1 day agoI want games with 6th and 7th gen graphics. That was the last time most games were creative and not corporate slop.
What does 6th and 7th gen mean?
I want games with 90s to mid 2000s graphics. FMV was the height of graphics hahaha
6th gen = Dreamcast, PS2, Gamecube, Xbox
7th gen = Xbox 360, PS3; optionally Wii, but this is the spot where Nintendo systems sort of stop aligning with other console generations
Thank you! Xbox and PS3 games hold up, sometimes… sometimes not, for me. Most GC/DC/PS2 games hold up great for me. Most stuff before that looks excellent still (sometimes requiring a CRT.)
Yeah, any earlier than that and I’m hunting down scanline filters for RetroArch to dial in the look. Having a proper CRT and old consoles is too much for me, but CRT scanlines very much affect the look of those old games.
yermaw@sh.itjust.works 1 day ago
Xbox 360/PS3 had enough graphical power. We never needed more.
Obviously better is better and more is more, but I dont want that increase at the expense of anything. If the tech happens to be good enough that we can just magically have better graphics and its all fine then great, but i dont want to wait many years, or have massive teams of miserable code-monkeys chained to a production line, or have less overall games desperate to make a safe return so they dont dare try anything new or original.
kuberoot@discuss.tchncs.de 1 day ago
I might be wrong, but I think that’s too early for me - I’d like 120fps at 1440p in a game like Portal 2 as a regular mid-to-high end experience, and I’d like to have room for funky stuff (portals will already have some funky cost).
The issue to me is that it’s a nonsensical competition for better graphics, without considering the actual experience, and instead of solving the root causes people are treating performance as the issue to attack by reducing fidelity, framerate and resolution, and filling in the gaps.
It’s funny, thinking about it. Back when hardware was weak game developers figured out they can keep textures at low resolution and layer them with differently scaled textures, or straight up noise, to make them look more detailed up close. Now we’re basically doing the equivalent of that on the whole screen, cutting down on the image and filling in the gaps, and it’s become a competition of who can do it better.
PalmTreeIsBestTree@lemmy.world 1 day ago
A game like Halo 3 still looks great today besides some of the human faces.