Destiny was the tits though. I didnt play much of 2 because life got in the way, but the core gameplay was satisfying and silky-smooth.
Y’all ate slop so they slopped it up even more.
yermaw@sh.itjust.works 1 month ago
Amnesigenic@lemmy.ml 1 month ago
Some of the best PVP I’ve ever experienced, I still miss it
SoupBrick@pawb.social 1 month ago
God forbid a gamer enjoy playing a video game and hope a studio learns from their mistakes.
Rothe@piefed.social 1 month ago
It was created as a live-service game. It was never not a mtx fest.
SoupBrick@pawb.social 1 month ago
Correct, but as is the case with Warframe, which has so many more premium currency purchases you CAN make, it is possible to have a live service game and also make something fantastic that players can enjoy for decades.
binux@sh.itjust.works 1 month ago
Correct me if I’m being ignorant here but I don’t know if there’s ever been a single company that’s pulled itself out of degenerate business practices
SoupBrick@pawb.social 1 month ago
The two off the top of my head would be No Man’s Sky and R6 Seige.
No Man’s Sky: …substack.com/…/the-decade-long-journey-of-no-man…
Not sure how R6 is doing currently, but at one point they had a decent resurgence after they finally doubled down on improving the game.
These don’t match the exact scenario of Bungie, but they work as evidence that a studio CAN create something great out of something mediocre.
binux@sh.itjust.works 1 month ago
To be fair to Hello Games I’m pretty sure that Sony breathing down their necks for the release of No Man’s Sky really screwed them over during initial development. They had to rush big time and it was a huge increase in scope from their previous titles. Definitely not trying to undermine them though, NMS is a pretty great game now, especially compared to how rocky the start was.
As for R6 I remember hearing pretty recently there was a huge hacking incident that lead to players getting free shit en masse and effectively flipped the game economy on its head. I don’t know how they handled the fallout from that but considering it’s Ubisoft I doubt they learned anything substantial. Though if there’s one inadvertently good thing they did it was kicking off the Stop Killing Games movement by shutting down servers for The Crew.
Jakeroxs@sh.itjust.works 1 month ago
NMS never had endless DLCs and microtransactions
Amnesigenic@lemmy.ml 1 month ago
What mistake? They made decisions that resulted in more money for then and learned that they could get away with it for years
SoupBrick@pawb.social 1 month ago
That mistake? You might want to take a look at recent Bungie news if you think that their mistakes didn’t cost them their fan base.
Amnesigenic@lemmy.ml 1 month ago
The people in charge don’t care, they already have the money