I suspect chicken and egg is reversed in a lot of comments like this. Did popularity fall because they increased monetization? Or did they increase monetization because popularity fell and live services are expensive beasts? Gotta say, I expect it’s the latter, especially since we know Bungie wasn’t doing so hot when Sony bought them.
SoupBrick@pawb.social 5 hours ago
Thank goodness they didn’t over deliver.
ampersandrew@lemmy.world 4 hours ago
SoupBrick@pawb.social 4 hours ago
All you have to do is look at Warframe. Bungie had metric tons more money to work with than DE did during their early life. Warframe is better than D2 in almost every way.
I think whoever was driving the core development decisions at Bungie was actively hindering the success of the game, whether intentionally or not.
ampersandrew@lemmy.world 1 hour ago
I think the difference in money between them is exactly it, but in how many developers it took to make and how many it still takes to continue to add to it. There is no chance that Warframe had the capex or opex of Destiny at any point in either game’s life.
And as much as people’s minds can be blown by the size of executive bonuses, I have yet to see reporting that ties it as a major contributing factor to why games became too expensive to make or maintain. That cost is mostly in just how many people those games employ to make them multiplied across how many years they’re working on it.
brucethemoose@lemmy.world 4 hours ago
As opposed to what?
I don’t think a game like this is supposed to last, and be developed, forever.
SoupBrick@pawb.social 3 hours ago
That’s cool, I enjoyed the game, but got frustrated with how shitty Bungie was with their refusal to learn from past mistakes. I wish this game lasted for much longer, but their pattern of repeating the same mistakes and releasing more mediocre DLCs than good ones drove me away.
Warframe has shown it is possible to exist for a long time, continuously drop quality content, and have a fantastic relationship and collaboration with their community.
Enshittification begins when the profits become a higher focus than the product.
NehpetsDoom@lemmy.zip 4 hours ago
Y’all ate slop so they slopped it up even more.
SoupBrick@pawb.social 3 hours ago
God forbid a gamer enjoy playing a video game and hope a studio learns from their mistakes.
Rothe@piefed.social 3 hours ago
It was created as a live-service game. It was never not a mtx fest.
SoupBrick@pawb.social 2 hours ago
Correct, but as is the case with Warframe, which has so many more premium currency purchases you CAN make, it is possible to have a live service game and also make something fantastic that players can enjoy for decades.
binux@sh.itjust.works 3 hours ago
Correct me if I’m being ignorant here but I don’t know if there’s ever been a single company that’s pulled itself out of degenerate business practices
SoupBrick@pawb.social 2 hours ago
The two off the top of my head would be No Man’s Sky and R6 Seige.
No Man’s Sky: …substack.com/…/the-decade-long-journey-of-no-man…
Not sure how R6 is doing currently, but at one point they had a decent resurgence after they finally doubled down on improving the game.
These don’t match the exact scenario of Bungie, but they work as evidence that a studio CAN create something great out of something mediocre.
yermaw@sh.itjust.works 3 hours ago
Destiny was the tits though. I didnt play much of 2 because life got in the way, but the core gameplay was satisfying and silky-smooth.