There were innumerable opportunities for kratos to develop character beyond raging angry guy of rancorous fury. Every betrayal and every reconciliation was so bland after a while. The originals were one long soap opera.
Comment on God of War Creator Is Unhappy With New Games and Kratos' Story
iyaerP@lemmy.world 11 months ago
the Original God of War Kratos had all the depth of a puddle.
nuKratos is by far the superior character.
gullible@kbin.social 11 months ago
Tick_Dracy@lemmy.world 11 months ago
Maybe that’s what made the games successful and entertaining.
DingoBilly@lemmy.world 11 months ago
Worked for the first two games then went steadily downhill. It’s honestly incredible how they managed to ressurect that franchise as GoW was just a boring crappy series of sequels by 2017.
gullible@kbin.social 11 months ago
What made them successful was marketing and copying and simplifying devil may cry. GOW’s voice acting and tactility of gameplay were far above the norm, which brought people back for a sequel. Its story was par for ps2, which is to say tolerable.
hansl@lemmy.world 11 months ago
Meh. Not everything need to be deep. It’s a video games. Nobody is asking what the DOOM character backstory is. He’s there to shoot some hellspawns and that’s fun.
There’s a place for both, really.
FooBarrington@lemmy.world 11 months ago
My friend, you’re missing out on the batshit insane lore of DOOM Eternal. The game itself is amazing, but the lore is even better!
fsxylo@sh.itjust.works 11 months ago
My favorite part of the lore is how doom guy doesn’t give a shit about the lore.
Not every franchise needs to be deep, and doom eternal kind of suffers for being more story focused.
FooBarrington@lemmy.world 11 months ago
Really? I enjoy the lore very much, but it seems more than easy enough to ignore - most is told through collectibles, so you can just breeze through everything without reading pretty much anything.
Not every franchise needs to be deep
I kind of disagree - I like it when a lot of thought has been put into things. I’d rather have it available and be able to ignore it than not have it available at all.
iyaerP@lemmy.world 11 months ago
To repeat myself from a response to another user:
You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.
Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.
No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.
BURN@lemmy.world 11 months ago
100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.
I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.
GONADS125@lemmy.world 11 months ago
A buddy of mine got me to play Dark Tides and I had fun, but he kept telling me I needed to look into the lore of the Warhammer universe.
Looked into it and realized I don’t have the time or interest to get into such a fictional universe that feels like it has more depth than most religions. I feel like there could be a degree track for Warhammer historians…
Not hating on people who are into it. But it’s too overwhelming for someone like me who just wants to play games to clear my mind and distract myself. Also socialize.
TrejoPhD@lemmy.world 11 months ago
I have friends that are deep in the tabletop 40k universe and know all the lore. I couldn’t give two shits about the story and have still enjoyed many sessions, plus the computer games: vermintide, darktide, etc.
It’s possible to play and ignore all that.
intensely_human@lemm.ee 11 months ago
When everything’s deep, shallow is a breath of fresh air
Zehzin@lemmy.world 11 months ago
Honestly, I liked him better when he was just an angry sad revenge monster man. The way the games were structured made so that was never a crutch.
That said, David Jaffe needs to disappear already.
doctorcrimson@lemmy.today 11 months ago
He wasn’t deep but he was Metal AF.
Rakonat@lemmy.world 11 months ago
Modern Kratos wouldn’t be nearly as impactful or enthralling if we didn’t intimately know his past and what he is capable of. Replacing him with another character who acts identical and had a similar background revealed in flashbacks would just undercut how Kratos acts now.
We see him show restraint his younger self was incapable of, and how when hes holding back, its not for his benefit, but for those who are antagonizing him and his friends. HE knows he is a monster, doesn’t view himself as redeemable in the slightest, but has no intention of returing to his old ways while he has the ability to help those he’s come to care for, and also show his son a better a path than the one laid out for him.
So while yes, ps2/ps3 kratos had all the depth and bredth of a puddle, modern Kratos is built entirely off that puddle and wouldn’t hold its own weight without the previous foundations.
juroku@feddit.nl 11 months ago
as someone who’s only played GOW 2018 I still thought he was a compelling character 🤷♂️