It’s the exposure that Steam has an effective monopoly on.
See OP image. It’s an effective monopoly because the competition have dumped billions into squandering decades of consumer goodwill.
Using those services or run their own?
If they could have still images and text on the Steam store and a link to their external site for everything else, it’d by far be running their own.
It’s the exposure that Steam has an effective monopoly on.
It’s the exposure that Steam has an effective monopoly on.
See OP image. It’s an effective monopoly because the competition have dumped billions into squandering decades of consumer goodwill.
vapeloki@lemmy.world 13 hours ago
GOG takes 30%, most publishers take 30 to 50%, apple app store takes 30%, as does Google.
Is this to high? Maybe, I don’t publish games. But at least it is not absurd in means of industry standards :(
Rose@lemmy.zip 13 hours ago
GOG’s fee is flexible, as are publisher contracts, which have no relevance to the discussion, as it’s in addition to store fees and involves major investments. Google is changing its fee to 20%. Epic’s is currently 0%. Microsoft Store’s is 12%, itch’s is adjustable. In the PC market, Valve is pretty much the main outlier at this point.