What would be better for the dev is a 9% platform cut and just a slightly smaller megayacht for Gabe.
Never said that. But what is better for the dev? Using those services or run their own?
And I am fine with Valve making absurd profits, after all, they have put at least 500.000.000 USD into open source (Around 100-200 external oss devs on payroll for projects like Mesa, SDL,…).
Will I leave steam and call valve out if they get toxic? Yes! Are they evil or the enemy right now? To the contrary.
grrgyle@slrpnk.net 14 hours ago
Serinus@lemmy.world 15 hours ago
If they could have still images and text on the Steam store and a link to their external site for everything else, it’d by far be running their own.
It’s the exposure that Steam has an effective monopoly on.
vapeloki@lemmy.world 15 hours ago
GOG takes 30%, most publishers take 30 to 50%, apple app store takes 30%, as does Google.
Is this to high? Maybe, I don’t publish games. But at least it is not absurd in means of industry standards :(
Rose@lemmy.zip 14 hours ago
GOG’s fee is flexible, as are publisher contracts, which have no relevance to the discussion, as it’s in addition to store fees and involves major investments. Google is changing its fee to 20%. Epic’s is currently 0%. Microsoft Store’s is 12%, itch’s is adjustable. In the PC market, Valve is pretty much the main outlier at this point.
bitjunkie@lemmy.world 14 hours ago
See OP image. It’s an effective monopoly because the competition have dumped billions into squandering decades of consumer goodwill.