en.wikipedia.org/…/Ninth_generation_of_video_game…
The ninth generation of video game consoles began in November 2020 with the releases of Microsoft’s Xbox Series X and Series S console family and Sony’s PlayStation 5.[1][2][3]
The duration from the eighth generation until the start of the ninth was one of the longest in history, having started in 2012 with the release of Nintendo’s Wii U. Past generations typically had five-year windows as a result of Moore’s law,[10] but Microsoft and Sony instead launched mid-console redesigns, the Xbox One X and PlayStation 4 Pro.[11] Microsoft also launched a monthly console lease program, with the option to buy or upgrade.[12] Some analysts believed these factors signaled the first major shift away from the idea of console generations because the potential technical gains of new hardware had become nominal.[13]
The eighth generation video game console period ran for about eight years, so there’d be precedent for the ninth generation consoles to do the same, which would take us to 2028.
AlfredoJohn@sh.itjust.works 13 hours ago
Most indie devs end up using tools like unreal engine as they are not developing engines in house like what used to be the case for AAA studios. Hell even most AAA studios end up using unreal as well now do to how good it can look if you have the best hardware out there with minimal effort. This unfortunately means a lot of games run into console power bottlenecks, hell it even is a problem with PC players, some games even run like shit on 5090s. Considering the current gen was sold as supposedly 4k ready gaming systems this over reliance on unreal for its beautiful but severely unoptimized graphical capabilities means a lot of games run like shit on consoles when people are using them attached to 4k tvs like they had been advertised to work well with.
I will say if they didnt push for a next gen though it would benefit all gamers pc and console alike. It would force the devs for these games to start actually optimizing for the hardware out there and realize they dont need to turn on every bell and whistle in unreal to make a fun game. It would be so nice if games could go back to using reasonable minimum specs. There isnt a need to have photorealistic graphics if only a handful of people can even run your game, the gameplay is much more important as is having a stable framerate. Not to mention games before nannite, ray tracing, etc all looked phenomenal anyways once a little tlc was put into crafting the shaders and textures, if we took a step back from all the excess now we would have games looking amazing and performing great on all variations of hardware.