Yeah that’s the thing placeholder textures bed to be obviously placeholder so they don’t get forgotten about. Using ai for something that’s approximate to what it should be is stupid in that regards. You’re just making your job harder at the end of the day.
The only time I can think of it being worthwhile is if your need to show off progress with a vertical slice, for an investment round or whatever, but you don’t have all of the required textures sorted yet. But these changes should be fine on a separate branch so they’re not a part of the main development of the game so the above can’t happen .
SethTaylor@lemmy.world 8 hours ago
Storyboarding is practically blocking for anination though. It’s creative direction. I wouldn’t let AI do that.
Kolanaki@pawb.social 8 hours ago
Not the process, just the images used on one.
agent_nycto@lemmy.world 7 hours ago
Choosing the image for a storyboard is actually a crucial part and an important choice, it’s what everything afterwards is based off of. It’s like, the one thing you wouldn’t want done by a pizza glue loving robot