Comment on Sony Has Apparently Shut Down Dark Outlaw Games
MentalEdge@sopuli.xyz 1 day ago
I like Sonys current crop of IPs (GoW and Horizon) but I really hate how they’ve completely abandoned niches and innovation.
It’s like they don’t care about their first part titles having any variety anymore.
Studio Japan and Studio Liverpool hurt me personally. Neither made games played by everyone, but everyone who did play WipEout or Gravity Rush, loved them.
Kolanaki@pawb.social 1 day ago
Variety doesn’t sell. Homogonous goop does.
RightHandOfIkaros@lemmy.world 1 day ago
~ Game Executives
Kolanaki@pawb.social 1 day ago
How I would innovate within this confined space:
“What if it was actually a first person game, but your character is a little guy on the shoulder of a bigger guy and you’re just whispering in their ear to control them?”
p03locke@lemmy.dbzer0.com 1 day ago
I dunno… AAA games are not selling very well right now, and many are diving into the indie scene for better quality.
Kolanaki@pawb.social 1 day ago
The numbers don’t show that. Indies are finding success, yes. But very few of them are putting up the same numbers as AAA slop. Silksong is the only one of note recently that has huge numbers, and it still hasn’t surpassed Battlefield or Call of Duty. The current best selling game of this year is Resident Evil: Requiem.
MentalEdge@sopuli.xyz 1 day ago
Like I said, WipEout and Gravity Rush weren’t played by everyone. But almost every gamer I know, has a niche genre they’re into or nostalgic about.
Few individual indies are gonna hit it big, but as a group, their chunk of the industry is growing, and fast. Because together they cover all the types of games the giants won’t make anymore.
Even Requiem is technically niche. Horror is usually not for everyone, but RE since 7 has been doing actual innovation. Even with the remakes they’ve been developing their in-house engine and gameplay mechanics. Tweaking. Adjusting. Improving.
And players can tell. Add to that that while they did take a few shots at live-service partner titles, they didn’t ruin the main titles to do so. And once each game was done, they moved on to making the next one even better.
The RE franchise isn’t part of the problem. It’s one of the few AAA IPs still being developed the way single player titles should be developed: listen to player feedback, and just make a good game.