It is pretty well optimized. I think it might not be, like, genius-level amazing, but the devs care about performance and worked to improve it.
In the end though, it’s a game where the entire map (as generated so far) is simulated - I think there’s cases where chunks go to sleep, but it’s not Minecraft’s “stop simulating anything not next to a player”. When combined with players building lots of machines moving many, many items around, you’ll inevitably end up with some serious CPU usage. Not a problem on a decent computer, but I have had friends struggle on weak laptops, even getting dropped as they literally couldn’t keep up with the server.
dfc09@lemmy.world 11 months ago
Factorio definitely taxes CPU usage heavily if you’re building a mega base. Don’t get me wrong, it’s gotta be a big ass base, but you could just import somebody’s monstrosity and run it in the background.
AngryCommieKender@lemmy.world 11 months ago
Join a Space Exploration server and help optimize that mess, lol
Nommer@sh.itjust.works 11 months ago
cries thinking about circuit network rocket controls