I bet there’s a ton of good games that were overlooked back then.
there’s channels that do reviews of such games, like Mandalore Gaming
Comment on Anon lives in the past
rumschlumpel@feddit.org 3 weeks ago
Anon is definitely on to something here. And nevermind the big hits, I bet there’s a ton of good games that were overlooked back then.
I admit that I’d have a hard time going back to 2001 3d graphics, though. Looked kinda horrible, depending on how stylized the graphics were.
I bet there’s a ton of good games that were overlooked back then.
there’s channels that do reviews of such games, like Mandalore Gaming
addie@feddit.uk 3 weeks ago
Depending on the engine, some of those chunky 3D graphics have quite an appealing style. My gaming rig can render eg. Doom3 in 4K at 144 fps with no effort at all - power draw is the same as when the system is asleep. The super-smooth animations on chunky polygons look great, which was never feasible back in the day.
Shame Doom3 isn’t a better game - the strong art and engine don’t make up for the very mid gameplay.
rumschlumpel@feddit.org 3 weeks ago
I think Doom 3 is already in the period where 3d matured enough to not be quite as extreme. If you look at games from 2001 (my go-to 3d game for that period is Gothic 1, which is a good game, despite having somewhat unintuitive controls), the difference to Doom 3 is quite pronounced. Though id always had very good and resource-efficient graphics.
rtxn@lemmy.world 3 weeks ago
How does Doom 2016 run on the same rig? Id Tech 6’s performance is genuinely incredible for the level of visual fidelity.
addie@feddit.uk 3 weeks ago
Maximum settings at 4K = rock-steady 144 fps. Not in power-saving mode, however! Rig is a Ryzen 9 5900XT cpu paired with a RX6700XT gpu, so probably higher-end but not top-tier.
It is a truly exceptional engine, that’s for sure. Have you seen Adrian Courrèges’ breakdown of a rendered frame? That tricks that it gets up to to keep things fast and smooth are really impressive.