Comment on DEAD OR ALIVE New Project - Teaser Trailer
network_switch@lemmy.ml 3 weeks ago
Sweet. Favorite fighting game back on the OG Xbox. The only fighting game that I felt good button mashing
Comment on DEAD OR ALIVE New Project - Teaser Trailer
network_switch@lemmy.ml 3 weeks ago
Sweet. Favorite fighting game back on the OG Xbox. The only fighting game that I felt good button mashing
Doc_Crankenstein@slrpnk.net 3 weeks ago
No good fighting game should make it feel good to button mash. A good fighting game would discourage than in favor of actually making the player need to learn how to play.
ampersandrew@lemmy.world 3 weeks ago
It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.
P00ptart@lemmy.world 3 weeks ago
Right, I’m sick of infinite combos. I can’t remember a 80 button press combo, and even if I could, I can’t get the timing down.
ampersandrew@lemmy.world 3 weeks ago
That’s neither here nor there, and it’s not much of a problem in the genre either.
yermaw@sh.itjust.works 3 weeks ago
They should strive for both. In the one I got hooked on (3 cant remember) there was a super-easy to learn counter button. Serious players can counter-counter-their-fakeout-counter but newbies can just mash away and its fun for all.
Romkslrqusz@lemmy.zip 3 weeks ago
DOA had a high - mid - low attack/defend/counter/hold system.
A player who understands the core mechanics will have an easy time wrecking a button masher