Yeah, but the learning curve. I just can’t seem to find a good rhythm with timing (that is: either I’m playing with the dwarves moving and they go crazy too fast, or I’m paused and just don’t feel engaged with them). I def feel Rimworld hits a good comfy zone on this.
Comment on Anon wants to talk about video games
Deceptichum@quokk.au 23 hours agoRimWorld is great, but it’s a shadow of what Dwarf Fortress offers.
DahGangalang@infosec.pub 20 hours ago
HeyThisIsntTheYMCA@lemmy.world 22 hours ago
how is DF for war crimes tho
MrFinnbean@lemmy.world 2 hours ago
I always default to answering with this when somebody asks questions like that.
Darwen childcare:
It’s like regular childcare, except with more dogs, and less care. The idea is simple, but will take some finesse to perform.
The premise is fairly simple. Animals enclosed in a tight space will lash out randomly, often attacking a dwarf in the same tile. This extends over time to create a biological danger room, where the dwarven children are subjected to 12 years of consistent dog biting, scratching, and watching the dogs kill each other, quickly leveling up the child to legendary dodger, perhaps wrestler/kicker/biter/etc if the dwarf manages to counterattack. Not sure if a dwarf will counterattack an animal. The child will eat the food from the floor that he’s been staring at for the past 12 years, and will ideally be comforted by some lovely mist falling right beside him. Once the years have passed, and the child grows into a scarred, hardened, tough-as-steel dwarf (don’t forget agility, endurance, etc) who doesn’t care about anything. Or, keep the lid closed, and throw in a weapon and shield, and replace the dogs with goblins.
The only issue is trying to get the child to survive without going berzerk. But then again, that might just turn into training for the other caged children, right?
Deceptichum@quokk.au 21 hours ago
It makes Rimworld look like the Geneva convention.
entropicdrift@lemmy.sdf.org 10 hours ago
Google “Boatmurdered”