I still like its facial animation more than most Danes. They had tools that even set up random NPCs to have full lipsync and expressions for minor lines, without a mocap studio. Most AAA work these days doesn’t have that, or they dedicate such animation to when you’re in a zoomed in view to receive quests.
Comment on Ubisoft target audience when they play a good game
ampersandrew@lemmy.world 2 weeks agoFriends of mine who played at two different points far after launch still found it to be just as great, even if the physics and facial animations were no longer best in class.
Katana314@lemmy.world 2 weeks ago
Schmuppes@lemmy.today 2 weeks ago
I don’t much care about the Danes either.
Katana314@lemmy.world 2 weeks ago
Autocorrect has been extremely vicious today about anything that’s not in a 20-year-old dictionary.
PlzGivHugs@sh.itjust.works 2 weeks ago
I personally played it some time after Portal 2, probably 2015 or so. I found it great, particularly as far as lore and pacing are concerned. Sure, there are bits that drag, characters that aren’t well written, and plot/lore details that are too ambiguous, but I’d much rather that than hand-holdy, surface-level plot of most similar shooters, or plot told through YouTube videos and flavor text like many modern shooters. IMO, its still one of the best at what it does, and its still a personal favorite for it.