I don’t mind RNG, I mind games that rely on it over proper design. Xcom has tons of RNG, but it’s generally still possible to win most maps with proper strategy. Most roguelikes have this problem where any given run is impossible to win regardless of play.
Comment on Pet Peeves with Games?
mohab@piefed.social 3 weeks agoI hate RNG so much 😂 I don’t get it. Life has too much RNG, I play video games because it’s a predominantly skill-based controlled environment.
It’s like picking up a piano and there’s a 35% chance F# is just F every time you play the damn note 😂
I guess it makes sense if you’re role playing and want your experience to mimic real life, which is why they’re mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can’t assess its actual value.
ryathal@sh.itjust.works 3 weeks ago
ampersandrew@lemmy.world 3 weeks ago
The reason they’re in RPGs is the same reason they’re in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you’re rolling with the punches based on what you’ve found.
mohab@piefed.social 3 weeks ago
I’m just glad my favorite games don’t have any of this and are still infinitely replayable.
ampersandrew@lemmy.world 3 weeks ago
Would you mind listing some of those? Because that’s a tough bar to clear.
mohab@piefed.social 3 weeks ago
Ayyy, I love linking to Gamebrary:
https://gamebrary.com/b/pUM4ceVfPR2l9K2qqLDN