Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry
Comment on Ubisoft Closes Canadian Studio After It Unionizes
very_well_lost@lemmy.world 2 days agoNoooo, not even close. There may be some senior devs in AAA studios making bank, but the vast majority of people doing the day-to-day art and development work on games typically get much worse pay and benefits than similar roles in other parts of the tech sphere.
A lot of people are very passionate about making games, and the games industry heavily exploits that passion to short change its workers. A lot of (mostly young) devs are willing to accept less pay to work on games because they feel like it will be more fulfilling than working on other mindless corporate crap, and those who do get jobs in the industry are afraid to ask for more money or try to unionize because they know there are a dozen equally passionate candidates waiting to replace them for less money if they make too many waves.
The result is that wages stay lower than other tech jobs and hours worked are much higher. With AI on the rise the problem will no doubt get even worse as execs use it as an excuse to shrink teams and “do more with less”.
kautau@lemmy.world 2 days ago
jaybone@lemmy.zip 2 days ago
That’s interesting. Because writing code for 3D graphics is way more complicated than writing an SQL query or some input form UI. I assumed those devs are super skilled and hence paid accordingly.
verdi@feddit.org 2 days ago
Those that write code for 3D graphics get paid a lot. That’s why most companies nowadays use middleware like UE5…
Aceticon@lemmy.dbzer0.com 1 day ago
Generally the more money that depends on their systems being functional without errors or interruptions, the more an industry is willing to pay for devs.
However in addition to that there is also the supply-demand effect: in demand specialists in rare areas get paid more than people doing the kind of work for which there are a lot more experiences professionals around.
3D graphics programmers would benefit from the second effect but not as much the first.
As a comparison, for example Quants (who program complex mathematical models used in asset valuation software for complex assets such as derivatives) in Investment Banking in London - thus who gain from both effects - about a decade ago had salaries of around £300k per year.
chocrates@piefed.world 2 days ago
Gaming industry relies on game devs being super passionate about it, so they can pay them less.
My game dev friends almost all got out of it because they weren’t paid well and had to crunch all the time.
In corporate software you get paid well and just hate the work you do.
laurelraven@lemmy.zip 2 days ago
On the flip side, errors in 3D graphics typically won’t cost a company millions, while errors in an SQL query very well might
Aceticon@lemmy.dbzer0.com 1 day ago
It’s not by chance that for example the Investment Banking industry pays a lot more money to developers than the wider IT industry - a system breaking down for an hour or two there can cost millions because, for example, trader’s can’t actually trade certain assets.
Generally the more money that depends on their systems being functional without errors or interruptions, the more an industry is willing to pay for devs.