You can use statistics to estimate a child’s final height by their current height and their parents’ height.
People “train” models by writong a program to randomly make and modify equations, then keep them depending on if new accuracy is higher.
Generative AI can predict what first result on google search or first reply on whatsapp will look like for llms.
There are problems. Training takes way too much resources and it doesn’t have some “code” you can fix bugs for. Hallucnations will happen.
On the other side procedural algorithms in games just referring to handwritten algorithms.
For example a programmer may go “well a maze is just multiple, smaller mazes combined.” Then write a program to generate mazes based on that concept.
It’s much cheaper, you don’t need GPU or internet connection to use the algorithm. And if it doesn’t work people can debug it on the spot.
Also it doesn’t require stealing works 100 million people to be usable.
lime@feddit.nu 1 day ago
generative ai is a subset of procedural generation algorithms. specifically it’s a procedural algorithm with a massive amount of weight parameters, on the order of hundreds of billions. you get the weights by training. for image generation (which i’m assuming is what was in use here), the term to look up is “latent diffusion”. basically you take all your training data and blur it step by step, set your weights to mimic the blur operation, and then when you want an image you run the model backwards.
AnarchistArtificer@slrpnk.net 19 hours ago
Yeah, that was my understanding of things too. What I’m curious about is how the Indie Game awards define it. Because if games that use ((Procedural Generation) AND NOT (Generative AI)) are permitted, then that would surely require a way of cleanly delineating between Generative AI and the rest of procedural generation that exists beyond generative AI
lime@feddit.nu 17 hours ago
most procedural algorithms don’t require training data, for one. they can just be given a seed and run. or rather, the number of weights is so minimal that you can set them by hand.