Always someone chiming in with this fallacy. “This is how everyone does it!” That doesn’t mean it’s a good thing. 😕
Comment on Divinity - Cinematic Announcement Trailer
Zahille7@lemmy.world 2 days agoThat’s kinda how announcement trailers usually go though?
victorz@lemmy.world 2 days ago
Zahille7@lemmy.world 2 days ago
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
victorz@lemmy.world 2 days ago
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
Zahille7@lemmy.world 2 days ago
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
hydroxycotton@lemmy.dbzer0.com 1 day ago
They didn’t say it’s a good thing.
victorz@lemmy.world 1 day ago
What are they saying with that, then? It’s a nothing statement without that implication.
hydroxycotton@lemmy.dbzer0.com 1 day ago
It’s a teaser/announcement trailer not a gameplay showcase. This is about what it is not whether it’s good or not.
inb4_FoundTheVegan@lemmy.world 1 day ago
You’re right, tradition is a poor reason for anything, abundantly agree. However this is an incredibly pedantic topic to deploy that argument. You’re taking a trueism and applying it to something with such low stakes that it becomes a little silly.
Which is why you’re getting so much push back. You’re repeating the same truth, but that’s not relevant to why people are down voting and sassing ya.
victorz@lemmy.world 22 hours ago
🤷♂️ igaf to be honest, it’s not some hill I’m dying on regarding this.
But thanks for trying to explain or whatever though. You’re a bro. Or sis, or other. 👊 A good person!
Novamdomum@fedia.io 2 days ago
Sadly that is the trend, but not always (thank goodness). I do think people are getting wise to this smoke and mirrors garbage though. Anyone can make a sexy looking rendered scene. Without a hint of what the actual gameplay will look like, it's just pointless.
MrFinnbean@lemmy.world 2 days ago
I get where you are coming from, but cinematic trailers are not pointless.
Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.
Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.
You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.
What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)
Glide@lemmy.ca 2 days ago
You can’t just expect people to actively interpret media. We have entire school systems designed to avoid educating them with those skills.
YellaLeber@sh.itjust.works 2 days ago
It’s not pointless, just knowing they’re working on a divinity sequel is exciting to me. Claiming the game looks amazing or some variation of is wrong though.