So it sounds like you’re talking about knockoffs and not indies in general. Trying to make them equivalent ignores that the majority of game design innovation has come from indie games for many years.
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meisterah@ttrpg.network 2 weeks agoPlay Symphony of the Night instead of the indie knockoff.
The indie market is just another tool to reduce people’s standards.
Cricket@lemmy.zip 2 weeks ago
meisterah@ttrpg.network 2 weeks ago
No, I’m still talking about indies in general.
I gave 1 example because giving more isn’t worth my time.
SparroHawc@lemmy.zip 2 weeks ago
Symphony was incredible for the time, but its difficulty was all over the place and pretty much becomes zero in late-game. Many, many Metroidvanias by indie developers have far surpassed SotN in quality.
sugar_in_your_tea@sh.itjust.works 2 weeks ago
Both are great. Here are some great indies:
- Factorio
- Hollow Knight
- Subnautica
- Celeste
- Hades
- Tunic
That covers a wide range of genres, none are particularly derivative, and those are just off the top of my head.
I play great classics all the time, but I also play great new indies.
meisterah@ttrpg.network 2 weeks ago
Yeah, I think all of those games are trash.
But I’m glad you like them.
SparroHawc@lemmy.zip 2 weeks ago
Your standards are weird. Several of these games are considered the current pinnacle of their genres.
CileTheSane@lemmy.ca 2 weeks ago
Right, Terraria and Stardew Valley constantly releasing new content for free is lowering standards… 🙄